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DUBLIN, IRELAND --(Marketwired - February 22, 2016) - Research and Markets has announced the addition of the "Global Digital Gaming Market - Trends & Forecast, 2015-2020" report to their offering.
The Global Digital gaming market is expected to grow at a CAGR of 17.2% during the period of 2015-2020, respectively. The gaming platform is estimated to grow at a CAGR of 22.9% followed by gaming devices which is estimated to grow at a CAGR of 21.2% during the forecasted period 2015-2020.
According to the statistics available, the total global population in the year 2013 was 6.40 billion out of which 2.40 billion had access to the internet (online users) and 1.20 billion users are active gamers. Thus, these statistics clearly shows how much scope of growth is there for the digital gaming market space.
Today, the gamers are preferring freemium model as it gives them freedom to play games for free, and play on the latest gaming versions and ease of playing the game from any of the game devices such as smartphones, smart TVs, tablets, pcs and game consoles.
Today, gaming platforms such as iOS and android are one of the popular gaming platform. The gamers prefer puzzles, casual, action and sports games on these platform. League of Legends, Counter strike, crossfire and candy crush are some of the popular digital games. Presently, more than 32% of the people in the age group of 18-35 years spend on an average 22 hours in a week on playing games. To attract the gamers and to maximize their gaming reach, the gaming platform providers provides attractive virtual gifts to the gamer in order to move into next level by inviting more people to the game.
Companies are supporting freemium model due to the increase demand from the gaming audience. In near future, lot many innovations such as virtual gaming will be seen in the digital gaming space and also, the games will be of low cost and high resolution with improved graphics. Thus, improving the gamer's overall gaming experience.
1 Industry Outlook
2 Report Outline
3 Market Snapshot
4 Market Outlook
5 Market Characteristics
6 Gaming Audience: Market Size & Analysis
7 Devices: Market Size & Analysis
8 Gaming Platform: Market Size & Analysis
9 Gaming Subscription Model: Market Size & Analysis
10 Regions: Market Size & Analysis
11 Competitive Landscape
12 End-User Analysis
13 Global Generalists
14 Companies to Watch For
For more information visit http://www.researchandmarkets.com/research/lbqc2f/global_digital
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